Coming soon to Steam
GAPPED FPV — FPV drone simulator
An FPV drone simulator made by a pilot, for pilots. Physics calibrated against a real whoop’s blackbox, Betaflight-style rates and PID, and real homes to fly through.
- deterministic flight core
- 2 kHz deterministic flight core
- replays & ghosts
- Bit-exact replays & ghosts
- real whoops, each one measured
- 9 quads real whoops, each one measured
- from real homes to a factory
- 6 maps from real homes to a factory
Slow motion · ¼ speed
Every gap, frame by frame
Why this sim
Made by a pilot, for pilots
Nine real whoops and micro drones, each with its own weight, motors, props and battery, on a flight core of its own calibrated against the blackbox of a real flight. Six maps built around gaps to fly through. And on every circuit, five ways to race, your own ghost and medals to win.
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Real physics
Its own flight core at 2,000 Hz · calibrated with a real blackbox
- Deterministic C++ core: the same inputs give the same flight on any PC.
- Calibrated against a real whoop’s blackbox and five real laps of its circuit.
- ACTUAL or Betaflight rates, and the PID with the configurator’s numbers.
- LiPo and LiHV batteries that sag and warm up; gravity, thrust and drag you can bend.
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Go for the medal
Time attack · race · sprint · every gate · ghosts
- Medals and targets on every circuit, with a Betaflight-style OSD.
- Race your best lap as a ghost, with the split at every gate.
- Exact replays: FPV, chase or free camera, from 0.25× to 4×.
- A flight school with eight lessons: arming, hovering, turns, flips and landing.
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Your hangar
Real whoops, batteries and radio · build yours piece by piece
- Nine micro drones and whoops modelled part by part, in their real colours.
- Pick the battery: its capacity and weight change how it flies.
- Build your own on a real frame: motors, props, board, camera and canopy.
- Change the motor KV, the camera angle and FOV, and save your versions.
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Your home is the circuit
Circuit editor · real homes · day and night with baked light
- A first-person editor: place arches, LED hoops, posts and objects; the racing line draws itself.
- Two real flats, a living-room circuit, an abandoned factory, a park and a city square.
- The homes by day and by night, with the light baked in Blender Cycles.
- Fly your own house: a phone scan becomes a level.
Circuit editor · top view
Drag to turn ⟲
Live 3D: «Circuito Home 2», the home circuit of the game, with its real racing line through the noodle arch.
In-game
From your living room to an abandoned factory
Every map is built for whoops, full of real gaps to fly through. Screenshots straight from the game.
Abandoned warehouse
05A 32 × 18 m factory made for technical whoop flying: fly into the boiler and up its 22 m chimney from the inside, through the tunnel under the floor, along the conveyor, between the racks and under the gantry crane.
Real homes
05Two flats modelled from real photos and floor plans, with light baked in Blender Cycles for day and night.
Roadmap
From whoops to 5"
Whoops and micro drones are where it starts, not where it ends. Next: cinewhoops and 5" quads, with maps built to their size.
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Flying now
Whoops and micro drones
Nine real quads, six maps indoors and out, free flight and five race modes with medals, ghosts, replays and the circuit editor.
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In progress
Steam page & wishlist
Store page, trailer and the first public builds for testers.
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Next
Bigger quads, bigger maps
From 3" cinewhoops to 5" freestyle, with bigger maps built for them.
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Next
Online leaderboards
Replay-verified lap times: the run is re-simulated, so a record cannot be faked.
Launch list
Be first on the line
Test builds, the Steam launch and the devlog, straight to your inbox. A few emails a month at most — never spam, never shared.
FAQ
Questions
When does it come out, and how much will it cost?
It is coming to Steam on Windows. The date and price are not set yet — join the list and you will be the first to know (and to get a test build).
Which drones can I fly?
Today, nine micro drones and whoops, each with its own weight, motors, props and battery, and you can build your own from their parts. Bigger quads (3" to 5") are on the roadmap.
What do I need to play?
A Windows PC and, ideally, your own radio connected by USB or Bluetooth. A gamepad works too, and you can even try it with the keyboard.
Is the physics really realistic?
It was calibrated piece by piece against the blackbox log of a real whoop and five real laps of the same circuit, and what was measured went into every whoop. It is also deterministic: the same inputs give exactly the same flight on any PC.
Which languages?
The game is in Spanish today; English comes before launch, with more languages after.